Watches any number of ARK:SE servers (RCON for players and chat, the query port for map, version and player cap), records joins, leaves, chat and an audit trail, and keeps a player database across servers. Control: save, broadcast, chat, whisper, kick, time of day, MOTD, wild dino wipe, a raw console with history and macros, restarts with timed warnings and a world save, optional start command and auto-start. Bans are kept by Megalodon: timed, cluster-wide and re-enforced when the player returns. Automation: schedules (every N or at times of day), Discord/ntfy/webhook notifications, welcome message, chat word filter. Access: viewer, moderator and admin roles, API tokens, Prometheus metrics. cmd/fakeark simulates a server for trying it out. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
218 lines
5.2 KiB
Go
218 lines
5.2 KiB
Go
// Package rcon is a client for the Source RCON protocol as ARK: Survival Evolved speaks it. One
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// Client holds one TCP connection, signs in on first use, reconnects when the server has dropped
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// it, and runs one command at a time.
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package rcon
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"io"
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"net"
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"strings"
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"sync"
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"time"
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)
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const (
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typeResponse int32 = 0
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typeExec int32 = 2 // a command going out, and the sign-in answer coming back
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typeAuth int32 = 3
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// A response body this long may continue in the next packet.
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fullBody = 4000
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// ARK never sends anything near this; it only guards against a garbled length.
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maxPacket = 1 << 20
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// How long to wait for a continuation packet before deciding the response is complete.
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continuation = 250 * time.Millisecond
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)
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// ErrAuth is returned when the server rejects the password.
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var ErrAuth = errors.New("rcon: wrong password")
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// Client talks to one server. It is safe for concurrent use; commands are sent one at a time.
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type Client struct {
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Addr string // host:port
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Password string //
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Timeout time.Duration // per dial and per command, default 5s
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mu sync.Mutex
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conn net.Conn
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id int32
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}
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// New returns a client that has not connected yet.
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func New(addr, password string) *Client {
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return &Client{Addr: addr, Password: password, Timeout: 5 * time.Second}
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}
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// Close drops the connection. The client can be used again afterwards.
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func (c *Client) Close() error {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.closeLocked()
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}
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func (c *Client) closeLocked() error {
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if c.conn == nil {
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return nil
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}
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err := c.conn.Close()
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c.conn = nil
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return err
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}
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// Exec runs one command and returns the server's reply. A connection that went stale while idle
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// (the server restarted, a NAT forgot it) is replaced once, transparently.
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func (c *Client) Exec(cmd string) (string, error) {
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c.mu.Lock()
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defer c.mu.Unlock()
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fresh := false
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if c.conn == nil {
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if err := c.connect(); err != nil {
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return "", err
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}
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fresh = true
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}
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out, got, err := c.exec(cmd)
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if err == nil {
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return out, nil
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}
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c.closeLocked()
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if fresh || got {
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return "", err
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}
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// Nothing came back at all, so this was most likely a dead connection: try once on a new one.
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if err := c.connect(); err != nil {
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return "", err
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}
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out, _, err = c.exec(cmd)
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if err != nil {
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c.closeLocked()
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return "", err
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}
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return out, nil
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}
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func (c *Client) timeout() time.Duration {
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if c.Timeout > 0 {
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return c.Timeout
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}
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return 5 * time.Second
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}
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func (c *Client) connect() error {
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conn, err := net.DialTimeout("tcp", c.Addr, c.timeout())
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if err != nil {
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return err
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}
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conn.SetDeadline(time.Now().Add(c.timeout()))
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if err := writePacket(conn, 1, typeAuth, c.Password); err != nil {
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conn.Close()
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return err
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}
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// Servers may send an empty response before the sign-in answer.
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for i := 0; i < 4; i++ {
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p, err := readPacket(conn)
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if err != nil {
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conn.Close()
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return fmt.Errorf("rcon: sign-in: %w", err)
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}
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if p.typ != typeExec {
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continue
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}
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if p.id == -1 {
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conn.Close()
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return ErrAuth
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}
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c.conn = conn
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return nil
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}
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conn.Close()
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return errors.New("rcon: the server never answered the sign-in")
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}
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// exec reports whether any packet arrived, so Exec knows if a retry is safe.
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func (c *Client) exec(cmd string) (body string, got bool, err error) {
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c.id++
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if c.id < 2 {
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c.id = 2
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}
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id := c.id
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c.conn.SetDeadline(time.Now().Add(c.timeout()))
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if err := writePacket(c.conn, id, typeExec, cmd); err != nil {
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return "", false, err
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}
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var sb strings.Builder
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for {
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p, err := readPacket(c.conn)
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if err != nil {
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return "", got, err
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}
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got = true
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if p.id != id || p.typ != typeResponse {
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continue // left over from an earlier command
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}
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sb.WriteString(p.body)
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if len(p.body) < fullBody {
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return sb.String(), true, nil
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}
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break
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}
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// A full-size packet: the reply may go on. There is no end marker, so wait briefly for more.
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for {
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c.conn.SetReadDeadline(time.Now().Add(continuation))
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p, err := readPacket(c.conn)
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if err != nil {
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var ne net.Error
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if errors.As(err, &ne) && ne.Timeout() {
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break
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}
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return "", true, err
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}
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if p.id != id || p.typ != typeResponse {
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continue
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}
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sb.WriteString(p.body)
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if len(p.body) < fullBody {
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break
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}
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}
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return sb.String(), true, nil
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}
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type packet struct {
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id, typ int32
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body string
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}
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func writePacket(w io.Writer, id, typ int32, body string) error {
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buf := make([]byte, 4+4+4+len(body)+2)
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binary.LittleEndian.PutUint32(buf[0:], uint32(4+4+len(body)+2))
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binary.LittleEndian.PutUint32(buf[4:], uint32(id))
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binary.LittleEndian.PutUint32(buf[8:], uint32(typ))
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copy(buf[12:], body)
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_, err := w.Write(buf)
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return err
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}
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func readPacket(r io.Reader) (packet, error) {
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var hdr [4]byte
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if _, err := io.ReadFull(r, hdr[:]); err != nil {
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return packet{}, err
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}
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size := int(int32(binary.LittleEndian.Uint32(hdr[:])))
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if size < 10 || size > maxPacket {
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return packet{}, fmt.Errorf("rcon: bad packet length %d", size)
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}
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buf := make([]byte, size)
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if _, err := io.ReadFull(r, buf); err != nil {
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return packet{}, err
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}
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return packet{
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id: int32(binary.LittleEndian.Uint32(buf[0:])),
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typ: int32(binary.LittleEndian.Uint32(buf[4:])),
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body: strings.ToValidUTF8(string(buf[8:size-2]), "�"),
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}, nil
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}
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