Same tokens, sidebar shell, components and voice as Hammerhead: teal accent,
warm neutrals, status badges with text, dialogs with focus trapping that name
what they affect, empty states, skeleton loading, outline icons, 44px touch
targets and a slide-in drawer on phones. The strict CSP stays: no inline
styles or scripts, so icons and sizes use classes.
Adds docs/design.md and scripts/lint-design.mjs (run in CI), capitalizes
server error messages in one place, and rewrites interface copy to the voice
rules (sentence case, buttons that name the result, no dashes).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Watches any number of ARK:SE servers (RCON for players and chat, the query
port for map, version and player cap), records joins, leaves, chat and an
audit trail, and keeps a player database across servers.
Control: save, broadcast, chat, whisper, kick, time of day, MOTD, wild dino
wipe, a raw console with history and macros, restarts with timed warnings and
a world save, optional start command and auto-start. Bans are kept by
Megalodon: timed, cluster-wide and re-enforced when the player returns.
Automation: schedules (every N or at times of day), Discord/ntfy/webhook
notifications, welcome message, chat word filter.
Access: viewer, moderator and admin roles, API tokens, Prometheus metrics.
cmd/fakeark simulates a server for trying it out.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>