Megalodon: manage ARK servers over RCON from a web dashboard
Watches any number of ARK:SE servers (RCON for players and chat, the query port for map, version and player cap), records joins, leaves, chat and an audit trail, and keeps a player database across servers. Control: save, broadcast, chat, whisper, kick, time of day, MOTD, wild dino wipe, a raw console with history and macros, restarts with timed warnings and a world save, optional start command and auto-start. Bans are kept by Megalodon: timed, cluster-wide and re-enforced when the player returns. Automation: schedules (every N or at times of day), Discord/ntfy/webhook notifications, welcome message, chat word filter. Access: viewer, moderator and admin roles, API tokens, Prometheus metrics. cmd/fakeark simulates a server for trying it out. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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name: CI
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on:
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push:
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branches: [main, master]
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pull_request:
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jobs:
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test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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- name: Formatting
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run: |
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unformatted=$(gofmt -l .)
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if [ -n "$unformatted" ]; then
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echo "These files need gofmt:"
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echo "$unformatted"
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exit 1
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fi
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- name: Vet
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run: go vet ./...
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- name: Test
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run: go test ./...
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# Catches platform-specific breakage before a release is tagged.
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- name: Every release platform compiles
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run: |
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for t in linux/amd64 linux/arm64 windows/amd64; do
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echo "building for $t"
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GOOS=${t%/*} GOARCH=${t#*/} CGO_ENABLED=0 go build -o /dev/null ./cmd/megalodon
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done
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